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PSX bugs reports [message #1786] | Sun, 08 August 2010 21:43 | |||
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Known issues with games as of 1.24.1 (TODO, still some that need to be confirmed and added) Barbie - Race & Ride (USA) - Graphical glitches(horse and rider are sometimes black after stopping the horse). Championship Motocross 2001 - Invisible driver. Cyberwar (Japan) - Locks up during startup(SPU status bits issue). Disney's Hercules - Locks up on password entry screen. Dragon Ball GT - Final Bout - Locks up when trying to fight Frieza or Piccolo. Final Fantasy 7 - "Sony Computer blah blah" game startup image is a bit glitchy. Final Fantasy 7 - Reverb is weaker than it should be. Front Mission 2 (Japan Ultimate Hits) - Reported to randomly lock up during/after battles(need to test and verify). International Moto X (Japan) - Flickering/Missing graphics on racer selection screen. Little Princess - Marl Oukoku no Ningyouhime 2 (Japan) - Locks up randomly during screen transitions(input read timing related). Monkey Hero - Locks up shortly after title screen. Next Tetris, The (Europe) - Locks up before language selection screen during startup. Nicktoons Racing - Totally fubared sound effects. Nightmare Creatures - BIOS reverb sound excessively contaminates beginning of game. Rascal - Flickering/missing graphics in menus. Rayman (Japan) - Short CD-DA music at end of stage plays back twice. Possibly a seek timing issue. RayRay CD-ROM (Japan) - Locks up when exiting to the main selection screen after watching a RayStorm movie. Resident Evil: Director's Cut - Game acts as if the controller was disconnected at some screen transitions. Ridge Racer Bonus Turbo Mode Disc - Locks up if down or up is pressed(to move down/up the list) on the first menu screen. (CD timing issue) Sangokushi Eiketsuden - Many animations go far too fast. Animation speed likely depends on GPU revision(old vs new) too... T'ai Fu - Wrath of the Tiger - Sometimes locks up when starting a new game. Tactics Ogre - Menu/Overlay elements on the map screen occasionally flicker. Vigilante 8 - Has weird red and green(and a few blue) garbage pixels in patches sometimes during gameplay. World Cup 98 - Hangs during startup. It used to work, though it often would hang if you skipped intro FMVs; regression introduced in 1.22.0-UNSTABLE. Probably a timing issue. [Updated on: Thu, 05 November 2020 13:12] | ||||
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PSX bugs report [message #2791 is a reply to message #1786 ] | Thu, 13 December 2012 12:38 | |||
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Team Losi RC Racer misses music.
[Updated on: Fri, 07 March 2014 13:27] by Moderator | ||||
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Re: PSX bugs report [message #2799 is a reply to message #2791 ] | Mon, 17 December 2012 13:47 | |||
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World Destruction League - Thunder Tanks. GPU FIFO overflow appears when the game is launched from command line. Didn't saw the message when launched from Medgui. | ||||
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Re: PSX bugs report [message #2806 is a reply to message #2791 ] | Fri, 21 December 2012 11:06 | |||
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Twisted Metal 4 misses music (img + ccd + sub + cue) | ||||
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Re: PSX bugs report [message #2810 is a reply to message #2791 ] | Sat, 22 December 2012 11:20 | |||
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Paste the CUE sheets of the rips you're using that have missing music. | ||||
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Re: PSX bugs report [message #2825 is a reply to message #2791 ] | Sat, 29 December 2012 04:56 | |||
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FILE "Twisted Metal 4.img" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 | ||||
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Re: PSX bugs report [message #2826 is a reply to message #2791 ] | Sat, 29 December 2012 04:58 | |||
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FILE "V-Ball.img" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 | ||||
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Re: PSX bugs report [message #2827 is a reply to message #2791 ] | Sat, 29 December 2012 13:00 | |||
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Twisted Metal 4 is supposed to have audio tracks; that CUE sheet doesn't specify audio tracks, hence it is bad. | ||||
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Re: PSX bugs report [message #2832 is a reply to message #2791 ] | Mon, 31 December 2012 05:52 | |||
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Only have troubles with Dead Or Alive now. I noticed that cue files are generally bad done with img files. Dead Or Alive NOT working CUE file (1xbin + cue): FILE "Dead Or Alive.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 TRACK 02 AUDIO INDEX 01 14:30:58 TRACK 03 AUDIO INDEX 01 17:20:71 TRACK 04 AUDIO INDEX 01 20:54:59 TRACK 05 AUDIO INDEX 01 21:01:59 TRACK 06 AUDIO INDEX 01 21:08:59 TRACK 07 AUDIO INDEX 01 21:15:59 TRACK 08 AUDIO INDEX 01 21:22:59 TRACK 09 AUDIO INDEX 01 21:29:59 TRACK 10 AUDIO INDEX 01 21:36:59 TRACK 11 AUDIO INDEX 01 21:43:59 TRACK 12 AUDIO INDEX 01 21:50:59 TRACK 13 AUDIO INDEX 01 21:57:59 TRACK 14 AUDIO INDEX 01 22:04:59 TRACK 15 AUDIO INDEX 01 22:20:27 TRACK 16 AUDIO INDEX 01 23:14:01 TRACK 17 AUDIO INDEX 01 23:21:02 TRACK 18 AUDIO INDEX 01 24:07:57 TRACK 19 AUDIO INDEX 01 26:36:62 TRACK 20 AUDIO INDEX 01 29:22:51 TRACK 21 AUDIO INDEX 01 32:18:70 TRACK 22 AUDIO INDEX 01 35:20:66 TRACK 23 AUDIO INDEX 01 38:29:00 TRACK 24 AUDIO INDEX 01 41:22:20 TRACK 25 AUDIO INDEX 01 44:10:65 TRACK 26 AUDIO INDEX 01 47:19:27 TRACK 27 AUDIO INDEX 01 50:23:08 TRACK 28 AUDIO INDEX 01 52:25:38 TRACK 29 AUDIO INDEX 01 52:32:38 Dead Or Alive WORKING CUE file (multiple bin + cue): FILE "Dead or Alive (Track 01).bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 FILE "Dead or Alive (Track 02).bin" BINARY TRACK 02 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 03).bin" BINARY TRACK 03 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 04).bin" BINARY TRACK 04 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 05).bin" BINARY TRACK 05 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 06).bin" BINARY TRACK 06 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 07).bin" BINARY TRACK 07 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 08).bin" BINARY TRACK 08 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 09).bin" BINARY TRACK 09 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 10).bin" BINARY TRACK 10 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 11).bin" BINARY TRACK 11 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 12).bin" BINARY TRACK 12 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 13).bin" BINARY TRACK 13 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 14).bin" BINARY TRACK 14 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 15).bin" BINARY TRACK 15 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 16).bin" BINARY TRACK 16 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 17).bin" BINARY TRACK 17 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 18).bin" BINARY TRACK 18 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 19).bin" BINARY TRACK 19 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 20).bin" BINARY TRACK 20 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 21).bin" BINARY TRACK 21 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 22).bin" BINARY TRACK 22 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 23).bin" BINARY TRACK 23 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 24).bin" BINARY TRACK 24 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 25).bin" BINARY TRACK 25 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 26).bin" BINARY TRACK 26 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 27).bin" BINARY TRACK 27 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 28).bin" BINARY TRACK 28 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Dead or Alive (Track 29).bin" BINARY TRACK 29 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 | ||||
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Re: PSX bugs report [message #2945 is a reply to message #2791 ] | Sat, 23 February 2013 12:29 | |||
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Lifeforce Tenka : The game asks to take off a memory card. I didn't find how to use the memory card only in one port in the mednafen's options. Does anybody knows how to play this game? Thanks. | ||||
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Re: PSX bugs report [message #2946 is a reply to message #2945 ] | Sat, 23 February 2013 15:26 | |||
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http://mednafen.sourceforge.net/documentation/09x/psx.html#psx.input.port2.memcard | ||||
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Re: PSX bugs report [message #2947 is a reply to message #2791 ] | Sat, 23 February 2013 18:26 | |||
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Tetris with Card Captor Sakura: Eternal Heart gives some sort of error screen in Japanese, and won't proceed any further. I've verified my copy matches redump.org's, and it does work in ePSXe. | ||||
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Re: PSX bugs report [message #2948 is a reply to message #2946 ] | Sun, 24 February 2013 03:09 | |||
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Lifeforce Tenka : same troubles using Katsuyuki solution. | ||||
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Re: PSX bugs report [message #2949 is a reply to message #2948 ] | Sun, 24 February 2013 09:14 | |||
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Weetabix66, have you set psx.input.port2.memcard to 0? 1 = enable 0 = disable You might have enabled additional gamepads. Check psx.input.port1.memcard psx.input.port2.memcard psx.input.port3.memcard psx.input.port4.memcard psx.input.port5.memcard psx.input.port6.memcard psx.input.port7.memcard psx.input.port8.memcard and make sure that you're using only one memory card. I tried the game yesterday and it worked. | ||||
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Re: PSX bugs report [message #2950 is a reply to message #2947 ] | Sun, 24 February 2013 13:21 | |||
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nightmareci, can you post that screen? | ||||
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Re: PSX bugs report [message #2951 is a reply to message #2949 ] | Sun, 24 February 2013 13:36 | |||
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Thank you. It's working now. I was using Medgui, the option for memcards doesn't seems to work. | ||||
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Re: PSX bugs report [message #2957 is a reply to message #2950 ] | Tue, 26 February 2013 20:50 | |||
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(Size: 62.83KB, Downloaded 26457 time(s)) | ||||
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Re: PSX bugs report [message #2959 is a reply to message #2957 ] | Wed, 27 February 2013 10:43 | |||
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It's just a warning about playing in a well-lit room, far from the screen and pause often. Nothing about the cause of your problem. | ||||
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Re: PSX bugs report [message #2967 is a reply to message #2791 ] | Fri, 08 March 2013 11:25 | |||
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Ballblazer Champions (USA) Title screen never appears, only sound can be heard. Iso checked with redump.org dat. | ||||
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Re: PSX bugs report [message #2968 is a reply to message #2791 ] | Sat, 09 March 2013 05:35 | |||
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Casper (USA) has some strange colors on the right of the screen.
(Size: 40.07KB, Downloaded 26412 time(s)) | ||||
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Re: PSX bugs report [message #2969 is a reply to message #2791 ] | Sat, 09 March 2013 13:49 | |||
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Castrol Honda Superbike Racing (USA) checked with redump.org dat : glitches on menus
(Size: 166.18KB, Downloaded 26370 time(s)) | ||||
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Re: PSX bugs report [message #2970 is a reply to message #2969 ] | Sat, 09 March 2013 13:51 | |||
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Championship Motocross 2001 featuring Ricky Carmichael (USA) checked with redump.org dat : Driver doesn't appears on motocross
(Size: 109.56KB, Downloaded 26411 time(s)) | ||||
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Re: PSX bugs report [message #2971 is a reply to message #2791 ] | Sat, 09 March 2013 16:00 | |||
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That's a weird bug. | ||||
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Re: PSX bugs report [message #2999 is a reply to message #2791 ] | Thu, 14 March 2013 12:16 | |||
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Remorse (USA): Strange colours appears down in the lower part of the loading screen. Some pixels are yellow and flashing
(Size: 7.59KB, Downloaded 26138 time(s)) | ||||
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Re: PSX bugs report [message #3011 is a reply to message #2791 ] | Thu, 28 March 2013 14:43 | |||
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[img]index.php?t=getfile&id=482&private=0[/img F1 2000 (USA). Verified iso with redump.org dat. Graphical bug in the car. Disapears when the car moves.
(Size: 115.44KB, Downloaded 255 time(s)) | ||||
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Re: PSX bugs report [message #3012 is a reply to message #2791 ] | Fri, 29 March 2013 16:10 | |||
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F1 Championship Season 2000 (USA) Same bug | ||||
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Re: PSX bugs report [message #3017 is a reply to message #2791 ] | Tue, 02 April 2013 16:41 | |||
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Gekido Urban fighters Bad Sectors? Iso verified with Redump.org dat. [Updated on: Tue, 02 April 2013 16:50] | ||||
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Re: PSX bugs report [message #3019 is a reply to message #2791 ] | Thu, 04 April 2013 02:24 | |||
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Which region for Gekido? | ||||
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Re: PSX bugs report [message #3020 is a reply to message #2791 ] | Thu, 04 April 2013 12:10 | |||
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USA FILE "Gekido - Urban Fighters (USA) (Track 1).bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 FILE "Gekido - Urban Fighters (USA) (Track 2).bin" BINARY TRACK 02 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Gekido - Urban Fighters (USA) (Track 3).bin" BINARY TRACK 03 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Gekido - Urban Fighters (USA) (Track 4).bin" BINARY TRACK 04 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Gekido - Urban Fighters (USA) (Track 5).bin" BINARY TRACK 05 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Gekido - Urban Fighters (USA) (Track 6).bin" BINARY TRACK 06 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Gekido - Urban Fighters (USA) (Track 7).bin" BINARY TRACK 07 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 | ||||
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Re: PSX bugs report [message #3022 is a reply to message #2791 ] | Thu, 04 April 2013 12:53 | |||
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Freestyle Motocross - McGrath vs. Pastrana (USA) ISO verified. Freezes randomly on tombstone track (Single Event, Race Mode, 125cc, McGrath selected, kokomo junior) | ||||
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Re: PSX bugs report [message #3035 is a reply to message #2791 ] | Mon, 22 April 2013 12:39 | |||
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Men In Black - The Series - Crashdown (USA) Iso checked with redump dat. There is a strange sound that is looping. | ||||
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Re: PSX bugs report [message #3036 is a reply to message #2791 ] | Sat, 27 April 2013 15:43 | |||
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NBA Jam Extreme (USA) Verified with redump dat. The game goes too fast [Updated on: Sat, 27 April 2013 15:44] | ||||
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Re: PSX bugs report [message #3037 is a reply to message #2791 ] | Sun, 28 April 2013 04:51 | |||
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Nicktoons Racing (USA) Verified with redump dat. Sound effects are bad | ||||
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Re: PSX bugs report [message #3043 is a reply to message #2791 ] | Fri, 03 May 2013 13:58 | |||
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Monkey Hero (USA) Iso verified. Game freezes after pressing start. Music can be heard. It happens the same if you let the game wiyhout pressing start button. | ||||
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Re: PSX bugs report [message #3046 is a reply to message #2791 ] | Sun, 05 May 2013 15:35 | |||
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Wild 9 During gameplay, there's a flickering black line at the top of the screen which isn't reproduced when taking a screenshot. I've noticed something similar with Metal Gear Solid - VR Missions during the publisher logos and disc swap section, at the bottom of the screen. This doesn't stay during gameplay though. | ||||
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Re: PSX bugs report [message #3048 is a reply to message #2791 ] | Wed, 08 May 2013 12:19 | |||
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Strange line in the bottom of the screen during intro. FIFA 2000 (USA)
(Size: 75.42KB, Downloaded 26051 time(s)) | ||||
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Re: PSX bugs report [message #3052 is a reply to message #2791 ] | Mon, 13 May 2013 16:25 | |||
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ROADSTERS (USA) GPU FIFO OVERFLOW [Updated on: Mon, 13 May 2013 16:25] | ||||
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Re: PSX bugs report [message #3054 is a reply to message #2791 ] | Wed, 15 May 2013 16:21 | |||
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FIFA - Road to Worldcup 98 (USA) Black screen after sponsors | ||||
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Re: PSX bugs report [message #3066 is a reply to message #2791 ] | Tue, 21 May 2013 13:42 | |||
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TOCA 2 (USA) Bad Sectors? Iso verified with Redump.org dat. [Updated on: Tue, 21 May 2013 13:44] | ||||
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Re: PSX bugs report [message #3067 is a reply to message #2791 ] | Tue, 21 May 2013 13:46 | |||
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Vigilante 8 (USA) Strange colors on the snow (first stage)
(Size: 45.61KB, Downloaded 26682 time(s)) Attachment: VIGILA~1-0001.png (Size: 23.36KB, Downloaded 26670 time(s)) | ||||
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