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Mednafen 0.9.37-UNSTABLE [message #3791] Mon, 15 December 2014 02:54 Go to next message
Administrator  [PM]
A newer version, 0.9.37.1, is available.



This release is marked as UNSTABLE due to the huge number of internal changes, which may have caused a regression or three. Many of the changes were concerning file access, so it may be prudent to backup your save game memory files before using this release.

PS1 save state functionality is enabled by default now.

PS1 emulation is a bit more CPU-intensive than in 0.9.36.5, more so in 32-bit builds than 64-bit builds, mostly due to some accuracy-related improvements.

Netplay functionality now requires the new mednafen-server 0.5.2.

Use gcc 4.9.2+ to compile the source code. 4.8.3 might work, but 4.7.x and older definitely won't anymore. Latest LLVM clang should work too, but I've not tested it.

Notable end-user changes compared to 0.9.36.5:
  • Added new netplay commands "/list" and "/gamekey".
  • Rewrote save state rewinding code to be cleaner, and less CPU-intensive when used with systems with large save states like PC-FX and PS1.
  • Changed the input-recording movie(via Shift+F5) format
  • GB, GBA, MD, VB, SNES, WonderSwan: Save-game nonvolatile memory files are no longer written gzip-compressed.
  • MD: Added emulation of the EA 4-Way Play multitap adapter.
  • MD: Added emulation of the Sega Team Player multitap adapter.
  • MD: Added working Mega Mouse emulation.
  • NES: Added support for custom palettes with 512 colors(for de-emphasis bits colors).
  • NES: Custom palette loading with PAL emulation now loads from file "nes-pal.pal" instead of file "nes.pal".
  • NGP: Removed various per-game ROM patches by fixing the underlying issues.
  • PCE, PC-FX, PS1: Fixed subtly-crackling-sound problem when save state-rewinding.
  • SMS, GG: Added support for custom palettes.
  • PS1: Reworked disc detection and region detection heuristics to pick up more homebrew PS1 games.
  • PS1: Error-out when using a known bad BIOS, or a BIOS from the wrong region.
  • PS1: Fixed reverb versus main volume levels; fixes excessive reverb problem in some places in "WipEout".
  • PS1: Increased sound output volume by about 3.5dB.
  • PS1: Tweaked Justifier lightgun emulation to fix unreliable horizontal shot positioning in "Elemental Gearbolt".
  • PS1: Added GPU cache emulation; fixes the engine heat effect in "F1 2000", and mostly fixes the flickering graphics problem in the map screen of "Tactics Ogre".
  • PS1: Fixed broken emulation of an esoteric CDC feature that was causing an assert() to trigger under specific circumstances; fixes an abort with "Rockman 8" when letting the intro FMV play all the way through.
  • PS1: Fixed some precision-related issues in the triangle rendering code; fixes 3D model flickering at three points in "Final Fantasy 8".
  • PS1: Added a rough simulation of a borderline-unstable CDC behavior to fix major problems with "Bedlam" and "Rise 2".

Settings removed:
  • filesys.disablesavegz
  • srwcompressor


mednafen-0.9.37-unstable.tar.bz2
SHA1: d92235b8a1530ef007db6e2c4e261d797062d362

mednafen-0.9.37-unstable-win64.zip
SHA1: (REMOVED, BROKEN BUILD)

mednafen-0.9.37-2-unstable-win32.zip
SHA1: e77564d982b34b3aed360c2e25ba8f83ba6b6478

[Updated on: Sat, 20 December 2014 02:47]

Re: Mednafen 0.9.37-UNSTABLE [message #3792 is a reply to message #3791 ] Tue, 16 December 2014 05:06 Go to previous messageGo to next message
Speedvicio  [PM]
It's

Quote:

Error reading from opened file "C:\project\sav\Street Fighter Alpha 3 (Europe).901d68257b8beda85240d55725529fe2.sav": Unexpected EOF



As you specified in the changelog, i can not start any rom due to incompatibility with the new save method used by Mednafen.
The problem occurs only if the save file of the game is saved in the "sav" folder.
Re: Mednafen 0.9.37-UNSTABLE [message #3793 is a reply to message #3792 ] Tue, 16 December 2014 05:41 Go to previous messageGo to next message
Administrator  [PM]
Confirmed, looking into it.

[Updated on: Tue, 16 December 2014 05:45]

Re: Mednafen 0.9.37-UNSTABLE [message #3794 is a reply to message #3793 ] Tue, 16 December 2014 05:48 Go to previous messageGo to next message
Speedvicio  [PM]
Administrator wrote on Tue, 16 December 2014 05:41

Confirmed, looking into it.


This is the log.
The error occour if still extist a save from a previous version of Mednafen.

  • Attachment: stdout.txt
    (Size: 1.26KB, Downloaded 207 time(s))

Re: Mednafen 0.9.37-UNSTABLE [message #3795 is a reply to message #3791 ] Tue, 16 December 2014 06:03 Go to previous messageGo to next message
Administrator  [PM]
I think something went wrong when I rebuilt my 32-bit Windows toolchain. I've taken the 32-bit Windows build down for now until I can figure out what's up, and I'll upload a fixed build later.
Re: Mednafen 0.9.37-UNSTABLE [message #3796 is a reply to message #3791 ] Tue, 16 December 2014 09:11 Go to previous messageGo to next message
Administrator  [PM]
I uploaded a fixed build. The problem was with zlib and its largefile support header file macros.

On closer examination, the 64-bit Windows build's zlib is a bit messed up too, but nothing that should cause any real problems with Mednafen as it is now.

[Updated on: Tue, 16 December 2014 09:18]

Re: Mednafen 0.9.37-UNSTABLE [message #3797 is a reply to message #3791 ] Thu, 18 December 2014 06:07 Go to previous messageGo to next message
Administrator  [PM]
...and the 64-bit Windows build's zlib turns out to be broken too, but under different conditions. It's been removed for now, until I can sort out this mess properly in 0.9.37.1.
Re: Mednafen 0.9.37-UNSTABLE [message #3810 is a reply to message #3797 ] Mon, 22 December 2014 18:06 Go to previous messageGo to next message
serkafox  [PM]
Administrator wrote on Thu, 18 December 2014 06:07

...and the 64-bit Windows build's zlib turns out to be broken too, but under different conditions. It's been removed for now, until I can sort out this mess properly in 0.9.37.1.


I find BIG problem in network game on MD.
When you play local - all normal, but, then you connect to server and want to play with friend your control changed, left buuton now start button, up button change on C-button and etc. If i quit from server, then control back to normal.
Mednaffen 97.1, Game - Micromachines Military J-Card.
Re: Mednafen 0.9.37-UNSTABLE [message #3811 is a reply to message #3791 ] Tue, 23 December 2014 02:19 Go to previous messageGo to next message
Administrator  [PM]
The Micro Machines games don't work right with 6-button controllers when multitap is enabled(which is automatically enabled for them by default now by internal database).

(I'm assuming that's the problem you're experiencing)
Re: Mednafen 0.9.37-UNSTABLE [message #3812 is a reply to message #3811 ] Tue, 23 December 2014 02:59 Go to previous messageGo to next message
serkafox  [PM]
Administrator wrote on Tue, 23 December 2014 02:19

The Micro Machines games don't work right with 6-button controllers when multitap is enabled(which is automatically enabled for them by default now by internal database).

(I'm assuming that's the problem you're experiencing)

Hmmm, if i change to 3-buttons pad, then all be ok?
Re: Mednafen 0.9.37-UNSTABLE [message #3813 is a reply to message #3812 ] Tue, 23 December 2014 03:36 Go to previous messageGo to next message
Administrator  [PM]
Yes, it should be.
Re: Mednafen 0.9.37-UNSTABLE [message #3814 is a reply to message #3813 ] Thu, 25 December 2014 15:58 Go to previous message
serkafox  [PM]
Administrator wrote on Tue, 23 December 2014 03:36

Yes, it should be.

How i can thanks say for your great job? All work perfectly, even with 5.1 server.
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