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Mednafen 0.8.0-beta [message #800] | Tue, 10 April 2007 22:32 | |||
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Most PC-FX games work relatively well now(exceptions being Battle Heat, Tengai Makyu, Der Langrisser FX, and time/score(?) attack in Zeroigar), though emulation is very CPU intensive, much more so than MagicEngine-FX. This code isn't ready for a release, thus the -beta!
(Size: 23.07KB, Downloaded 625 time(s)) Attachment: 38.png (Size: 155.65KB, Downloaded 620 time(s)) Attachment: 39.png (Size: 51.18KB, Downloaded 623 time(s)) Attachment: 40.png (Size: 138.43KB, Downloaded 632 time(s)) Attachment: 41.png (Size: 15.01KB, Downloaded 579 time(s)) Attachment: 42.png (Size: 27.11KB, Downloaded 607 time(s)) Attachment: 43.png (Size: 7.30KB, Downloaded 620 time(s)) [Updated on: Fri, 14 November 2014 21:47] | ||||
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Re: Mednafen 0.8.0-beta [message #801 is a reply to message #800 ] | Tue, 10 April 2007 22:58 | |||
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...and a quick and dirty program to generate a GBA color map file for Mednafen:
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