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since 0.7.2, double buffering always be disabled, flickering heavily.. [message #1790] | Sun, 15 August 2010 03:24 | |||
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0.7.2: Removed the option "doublebuf". It is kind of an archaic leftover from when Mednafen did only one blit per frame(and had the OSD written to the game's virtual framebuffer). Double buffering must always be enabled, or else screen corruption may occur. Also, as a note, double buffering does not imply synchronizing to vblank, though this does occur in some situations. ***NOTE: Please check your scripts and frontends and remove any "-doublebuf" arguments! *** after this change (just tested 0.7.1 works just fine), screen doesn't 'Flip' anymore with 'sdl' (opengl works fine though), flickering heavily it's disabled by default, and now we have no control over it.. (tried on three different setups - work, home, friend's but all same result - also tested sdl drivers set to both "windib" and "directx") could you please bring back this option ? [Updated on: Sun, 15 August 2010 03:36] | ||||
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Re: since 0.7.2, double buffering always be disabled, flickering heavily.. [message #1794 is a reply to message #1790 ] | Tue, 17 August 2010 20:08 | |||
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**UPDATE** nevermind, triple-buffer was disabled under Direct3d setting...it works just fine now...sorry.. | ||||
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