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Mednafen 0.9.25-WIP [message #2691] Tue, 09 October 2012 16:49 Go to next message
Administrator  [PM]
Note that some PS1 Square games (particularly "Chrono Cross", and "Final Fantasy 9") that were partially broken in 0.9.24-WIP in battle scenes are even more broken in this release due to GPU timing changes.

If you're on Linux or Windows, and are using physical joysticks/gamepads, you'll probably want to remap them due to the underlying joystick API usage changes; there is some backwards-compatibility with joystick input mappings from 0.9.24-WIP and earlier, but it is not perfect, and this backwards-compatibility may be removed in the future.

Especially notable end-user-visible changes with this release:
  • Added native joystick code targeting DirectInput(5.0) and XInput on MS Windows, and jsdev and evdev on Linux, replacing SDL joystick usage on Windows and Linux.
  • Fixed a longstanding bug that caused input configuration data to be lost if you changed the device on a port with CTRL+SHIFT+[n] after configuring input without an emulator exit in-between.
  • Added kludgey support for physical joystick analog buttons; see the ChangeLog or documentation in regards to the "F3" key.
  • PS1 bug fixes, fixing problems with "Rayman", "Philosoma", and "Star Ixiom".
  • Added PS1 DualShock emulation, with rumble and analog mode toggle button(rumble supported on Linux and with MS XInput on Windows).
  • Added PS1 neGcon emulation.
  • Added PS1 GunCon emulation.
  • Added PS1 Konami Justifier emulation.


The following settings have been added:
  • input.joystick.global_focus
  • osd.alpha_blend
  • snes.correct_aspect
  • psx.input.port*.gun_chairs
  • psx.input.analog_mode_ct


The following settings have been renamed:
  • autofirefreq -> input.autofirefreq
  • analogthreshold -> input.joystick.axis_threshold
  • ckdelay -> input.ckdelay


ChangeLog


mednafen-0.9.25-wip.tar.bz2
SHA1: f5e7b029cdae6a9d9f02a0f719e9f33e4ec96348

mednafen-0.9.25-wip-win32.zip
SHA1: 373309acc68bd0a0002aa73753b507d55f7d0338

[Updated on: Fri, 14 November 2014 21:57]

Re: Mednafen 0.9.25-WIP [message #2694 is a reply to message #2691 ] Sat, 13 October 2012 09:47 Go to previous message
pantra  [PM]
Thank you so much for the negcon-support! I tested it with Ridge Racer Revolution and WipEout and it worked perfectly!
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