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Mednafen 0.9.33 [message #3328] Thu, 27 February 2014 12:08
Administrator  [PM]
The -WIP suffix is being dropped for this release and future releases. Less stable releases(which this one should be considered) will only be "released" on the forums, more stable releases will also be added to the main site and the Sourceforge release system.

Highlights of this release(compared to 0.9.32.1-WIP) include:
  • The XBox 360 controller's "guide" button is now mappable and usable under MS Windows.
  • Rewrote the simple interpolation pixel shaders to fix problems with diagonal lines of graphics distortion.
  • Rotation(via ALT+O) no longer breaks the image horribly when used with a multiple-horizontal-resolution source image(emulation modules that can produce such an image include pce, pce_fast, pcfx, psx, and snes).
  • Added support for per-module settings overrides(specified via placing settings in files named such as "nes.cfg", "pce.cfg", "pce_fast.cfg", etc.).
  • Reduced the maximum supported sound output rate from 1048576Hz to a much more reasonable 192000Hz(significantly eases proper sound processing algorithm design and testing).
  • Various debugger bugfixes and refactorings to fix design flaws; save-states should now work in step mode with PC-FX and PC Engine emulation without causing crashes.
  • GB: Added support for entering "GameShark" cheats in the cheat interface.
  • NES: Added support for entering "Pro Action Rocky" cheats in the cheat interface.
  • PCE: Removed support for the "enhanced" PSG revision, and the default PSG revision setting is now "match"(HuC6280A for SuperGrafx games and HES playback, HuC6280 for everything else).
  • PCE, PC-FX: Revamped sound resampling and processing to be much higher-quality.
  • PS1: Added limited support for entering "GameShark" cheats in the cheat interface(not every code type is supported, and some cheats may not work properly).
  • PS1: Improved accuracy(and quality) of the CD-XA ADPCM resampling algorithm per tests on a PS1.
  • PS1: Reworked sector buffering and XA ADPCM playback per tests on a PS1; fixes problems with voice cutoff in "Breath of Fire 4" and probably some other games, and fixes the corrupted boss graphics problem in "Captain Commando".
  • SNES: Added support for Game Genie codes.


New settings:
  • pce.adpcmextraprec
  • pce.resamp_quality
  • pce.resamp_rate_error
  • pcfx.resamp_quality
  • pcfx.resamp_rate_error
  • psx.slstart
  • psx.slend
  • psx.slstartp
  • psx.slendp


Settings with changed semantics and/or default values:
  • pce.psgrevision
  • pcfx.rainbow.chromaip
  • sound.rate


Removed settings:
  • pce.adpcmlp


Changes since 0.9.32-WIP


mednafen-0.9.33.tar.bz2
SHA1: 41be2a201fc62e2c0992d06a08130176c6864b1d

mednafen-0.9.33-win32.zip
SHA1: f0a1aa4668c81d0f335c62a0b65a0ad7402db8da

[Updated on: Fri, 14 November 2014 20:21]

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