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Mega Drive bugs reports [message #993] Wed, 21 November 2007 17:54 Go to next message
Administrator  [PM]
Donald in Maui Mallard (Europe)

Golden Axe II - "SEGA" logo is corrupted; 0.9.39 regression.

Time Killers - Freezes during startup.

[Updated on: Wed, 21 September 2016 15:38]

Mega Drive bug reports [message #1962 is a reply to message #993 ] Wed, 01 December 2010 14:55 Go to previous messageGo to next message
Pixel_Crusher  [PM]
I actually had these in the latest mednafen WIP thread, but I think it's more appropriate to post them here:

X-Men (USA): The end level puzzle in Mojo's world is broken. You have to press the soft reset button (in mednafen, F10) after destroying a monitor at the end of the level in order to proceed further with the game.

Instead of the Sega boot logo, a screen full of binary code shows up to confirm that the soft reset procedure worked. In mednafen, it always shows the Sega boot logo no matter how I try to reset the game in this point.

Earthworm Jim (Brazil): Not Mega Drive related, but I though it would be worth mentioning. The game doesn't seem to work past the stage title-card screen.

[Updated on: Sat, 01 January 2011 08:29] by Moderator

Re: Mega Drive bug reports [message #1998 is a reply to message #1962 ] Sat, 01 January 2011 08:29 Go to previous messageGo to next message
Administrator  [PM]
Stickied.
Re: Mega Drive bug reports [message #2015 is a reply to message #1998 ] Fri, 07 January 2011 09:22 Go to previous messageGo to next message
Speedvicio  [PM]
graphic glitch with James Pond 3 - Operation Starfish
Re: Mega Drive bug reports [message #2196 is a reply to message #2015 ] Sat, 16 July 2011 19:38 Go to previous messageGo to next message
Whipon  [PM]
Rings of Power save feature doesn't work.
Re: Mega Drive bug reports [message #2476 is a reply to message #1962 ] Tue, 10 April 2012 13:30 Go to previous messageGo to next message
Administrator  [PM]
Powerball (USA) - Broken startup screen

[Updated on: Tue, 10 April 2012 13:30]

Re: Mega Drive bug reports [message #2477 is a reply to message #1962 ] Tue, 10 April 2012 13:30 Go to previous messageGo to next message
Administrator  [PM]
Post from another forum:

philyso  

    Combat Commando
    7 posts
    Joined: 26-October 11 

Posted Sun Feb 12, 2012 1:41 PM
I finally had the chance to test Wii-Mednafen and it's actually a very
 good emulator, despite the limited interface. PCE emulation is years 
beyond what we got before, but honestly, I am a huge Genesis fan and I 
cannot let say Mednafen is an improvement compared to Genesis Plus GX, 
it's actually the opposite for me :-)

Games with major graphical glitches: Aladdin, Out Runners, Double Clutch
Games not working or freezing: James Pond 3, Dracula, Fatal Rewind, 
Virtua Racing, a few unlicensed games

Off course, that's not much but there might be others, whereas I more or 
less tested the whole Genesis romset with Genesis Plus GX to get a full 
set of screenshots, and never encountered a single glitch or non-working 
game !

Sound emulation is good but not as accurate as Genesis Plus GX. 
Actually, it's sounds more like Gens while Genesis Plus GX is closer to
 Kega in term of accuracy. That's said, some people always prefered the 
sound of Gens even if it's not correct. Examples of a few games that 
notably sound wrong in Mednafen exactly like in Gens are Scoobi-Doo, 
Flashback (BGM 3 in sound test) or Comix Zone (many BGM in sound test) 
or have wrong sound effects (Alisia Dragoon, Beavis & Butthead, etc).

[Updated on: Tue, 10 April 2012 13:31]

Re: Mega Drive bug reports [message #2485 is a reply to message #1962 ] Tue, 17 April 2012 05:09 Go to previous messageGo to next message
123qwe  [PM]
Does mednafen not use c68k from yabause? While testing games on yabause when using that core i had issues with games not running and such.
Re: Mega Drive bug reports [message #3343 is a reply to message #1962 ] Sat, 08 March 2014 04:26 Go to previous messageGo to next message
Speedvicio  [PM]
Turrican don't work.
Black screen at startup.
Re: Mega Drive bugs reports [message #3800 is a reply to message #993 ] Sun, 21 December 2014 18:04 Go to previous messageGo to next message
pomf  [PM]
F1 World Championship, all versions extremely glitched video during gameplay, game is unplayable

Kawasaki Superbike Challenge glitching similar to the one in F1 is still present on UI elements but game is visible and playable, screen is flickering at high frequency though.

Both F1 and Kawasaki supposedly use the same engine. Strangely enough, F1 World Championship Edition, sequel to the F1 game, works faultlessly.

Picture of glitched screen in F1 attached.

  • Attachment: f1.png
    (Size: 436.49KB, Downloaded 222 time(s))

Re: Mega Drive bugs reports [message #3801 is a reply to message #993 ] Mon, 22 December 2014 08:52 Go to previous messageGo to next message
Winged Cat  [PM]
Lost Vikings - it is impossible to choose three players in option menu during netplay.
Re: Mega Drive bugs reports [message #3802 is a reply to message #3801 ] Mon, 22 December 2014 10:07 Go to previous messageGo to next message
Administrator  [PM]
Winged Cat wrote on Mon, 22 December 2014 08:52

Lost Vikings - it is impossible to choose three players in option menu during netplay.


What version of Mednafen are you using?
Re: Mega Drive bugs reports [message #3803 is a reply to message #993 ] Mon, 22 December 2014 10:23 Go to previous messageGo to next message
Winged Cat  [PM]
The last one of course - 09.36.7.1
Re: Mega Drive bugs reports [message #3804 is a reply to message #3803 ] Mon, 22 December 2014 10:51 Go to previous messageGo to next message
Administrator  [PM]
Winged Cat wrote on Mon, 22 December 2014 10:23

The last one of course - 09.36.7.1


Getting the version completely wrong like that doesn't inspire great confidence as to the accuracy of your bug report...
Re: Mega Drive bugs reports [message #3806 is a reply to message #3804 ] Mon, 22 December 2014 11:07 Go to previous messageGo to next message
Administrator  [PM]
If you're running on Windows, attach/paste the contents of stdout.txt after loading The Lost Vikings.

(Otherwise copy/paste the stdout output of Mednafen from the terminal/console).
Re: Mega Drive bugs reports [message #3809 is a reply to message #3806 ] Mon, 22 December 2014 15:05 Go to previous messageGo to next message
Winged Cat  [PM]
False alarm, sorry, it was a strange effect of translation, I checked the log and found out that the rom translated into russian don't support multitap.
Re: Mega Drive bugs reports [message #4099 is a reply to message #993 ] Mon, 20 July 2015 22:34 Go to previous messageGo to next message
Administrator  [PM]
ILYA


The game "Golden Axe 3" has a system of determining the connected second joystick, in which it is possible to select "2 players". Mednafen responds on connect 3-rd buttons joystickonly and ignore 6-th buttons joystick.
In Kega Fusion is determined normally.

Re: Mega Drive bug reports [message #4222 is a reply to message #3343 ] Thu, 15 October 2015 19:13 Go to previous messageGo to next message
Ilya Indigo  [PM]
Speedvicio wrote on Sat, 08 March 2014 04:26

Turrican don't work.
Black screen at startup.

Product Code: ACLD004 -00
Domestic name:                                                 
Overseas name: TURRICAN                                        
Copyright: (C)ACLD 1991.JUN
Checksum:  0x09fb
 Warning: calculated checksum(0x1bae) does not match
Supported I/O devices:
 3-Button Gamepad
Supported regions:
 Overseas NTSC

Warning: calculated checksum(0x1bae) does not match
Any rom with don't correct checksum don't run. Sad
Need auto fix checksum!

[Updated on: Thu, 15 October 2015 19:15]

Re: Mega Drive bugs reports [message #4462 is a reply to message #993 ] Fri, 19 August 2016 12:29 Go to previous messageGo to next message
doomday45  [PM]
Disney's games looks broken. Even after installing new m68k core. One programmer (without looking code, he is lazy) says that looks like a DMA timings did broken.
Donald in Maui Mallard - slow, sprite glitches, freeze after boss
World of illusions - slow
Cool Spot - sprite glitches
Comix Zone - sprite glitches

Etc

Well Earthworm Jim, which have similar game engine like a Donald in Maui Mallard, but there is no any glitches in any version (pal/ntsc)

PS After a little correcting, Donald in Maui Mallard looks more normal, but still buggy in some moments and after boss game stops(not freeze).
md/vdp.cpp
597:
 static const int fill_cc[2][2] =
 {
  { 16, 167 },
  { 18, 205 },
};

>>>>
static const int fill_cc[2][2] =
 {
  { 15, 166 },
  { 17, 204 },
};

610:
  case 0x40: /* V bus to VDP DMA */
	   {
int32 runcount = (vbus_cc[reg[0x0C] & 1][vb_index] + 1) / 2;

>>>>
  case 0x40: /* V bus to VDP DMA */
	   {
int32 runcount = vbus_cc[reg[0x0C] & 1][vb_index];

[Updated on: Tue, 23 August 2016 21:36]

Re: Mega Drive bugs reports [message #4518 is a reply to message #993 ] Sat, 10 September 2016 09:05 Go to previous messageGo to next message
doomday45  [PM]
Fix for bugged PAL games;

static const uint8 vc28_pal[313] =
{
        0x00, 0x01, 0x02,    0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
	0x10, 0x11, 0x12,    0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
	0x20, 0x21, 0x22,    0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f,
	0x30, 0x31, 0x32,    0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f,
	0x40, 0x41, 0x42,    0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f,
	0x50, 0x51, 0x52,    0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f,
	0x60, 0x61, 0x62,    0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f,
	0x70, 0x71, 0x72,    0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7d, 0x7e, 0x7f,
	0x80, 0x81, 0x82,    0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f,
	0x90, 0x91, 0x92,    0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f,
	0xa0, 0xa1, 0xa2,    0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf,
	0xb0, 0xb1, 0xb2,    0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf,
	0xc0, 0xc1, 0xc2,    0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf,
	0xd0, 0xd1, 0xd2,    0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf,
	0xe0, 0xe1, 0xe2,    0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef,
	0xf0, 0xf1, 0xf2,    0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff,
	0x00, 0x01, 0x02,/**/0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6,
	0xd7, 0xd8, 0xd9,    0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6,
	0xe7, 0xe8, 0xe9,    0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, 0xf0, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6,
        0xf7, 0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff
};

[Updated on: Sat, 10 September 2016 09:05]

Re: Mega Drive bugs reports [message #4526 is a reply to message #4518 ] Sun, 18 September 2016 13:30 Go to previous messageGo to next message
Administrator  [PM]
What's the rationale behind that table; i.e. where did its values come from?
Re: Mega Drive bugs reports [message #4527 is a reply to message #993 ] Sun, 18 September 2016 22:19 Go to previous messageGo to next message
doomday45  [PM]
Solution by r57shell https://github.com/realmonster?tab=overview&from=2016-08-01&to=2016-08-31&utf8=%E2%9C%93

Table from

https://github.com/mamedev/mame/blob/master/src/devices/video/315_5313.cpp#L1067


More information here:
https://bitbucket.org/exodusemulator/exodus/src/ceac297d914fc0d5f2b10225dbb89d56be4ebbe5/Devices/315-5313/S315-5313_Timing.cpp?at=default&fileviewer=file-view-default#S315-5313_Timing.cpp-129

ps. Kawasaki is broken too. Screen is blinking and trash in bottom part screen.
Blinking can be removed by another solution by r57shell ("turbo DMA"):

vdp.cpp:

	  printf("DMA: %02x, %d, %d\n", reg[23], scanline, DMALength);
            switch(reg[23] & 0xC0)
            {
                
                case 0x00: /* V bus to VDP DMA */
                case 0x40: /* V bus to VDP DMA */
		    if((code & 0x0F) != 0x1 && (code & 0x0F) != 0x3 && (code & 0x0F) != 0x5)
                     MD_DBG(MD_DBG_WARNING, "[VDP] Invalid code for V bus to VDP dma: %02x\n", code);
		    status |= 0x2;
		    Recalc68KSuspend();
                    break;

                case 0x80: /* VRAM fill */
                    if((code & 0x0F) != 0x1)
                     MD_DBG(MD_DBG_WARNING, "[VDP] Invalid code for fill dma: %02x\n", code);
                    dma_fill = 1;
                    break;

                case 0xC0: /* VRAM copy */
                    if((code & 0x0F) != 0x0)
                     MD_DBG(MD_DBG_WARNING, "[VDP] Invalid code for copy dma: %02x\n", code);
		    status |= 0x2;
                    break;
            }
             while(status & 0x2) CheckDMA(); //turbo DMA hack


But trash is still here

[Updated on: Mon, 19 September 2016 10:17]

Re: Mega Drive bugs reports [message #4913 is a reply to message #993 ] Mon, 27 March 2017 22:32 Go to previous messageGo to next message
doomday45  [PM]
 while(status & 0x2) CheckDMA(); //turbo DMA hack


Replace it with:
CheckDMA();
CheckDMA();

Fixed for Kawasaki
Re: Mega Drive bugs reports [message #5087 is a reply to message #993 ] Fri, 28 July 2017 04:17 Go to previous messageGo to next message
doomday45  [PM]
More information about PAL timings(H/V counters):

https://docs.google.com/document/d/1ST9GbFfPnIjLT5loytFCm3pB0kWQ1Oe34DCBBV8saY8/pub
Re: Mega Drive bugs reports [message #5270 is a reply to message #993 ] Fri, 20 October 2017 03:46 Go to previous messageGo to next message
Speedvicio  [PM]
OutRunners (USA) , random graphic glitch in the background
Re: Mega Drive bugs reports [message #5498 is a reply to message #993 ] Sat, 07 April 2018 20:22 Go to previous messageGo to next message
TangoBunny  [PM]
This was using Mednafen 1.21.2.
(I was using the MedGui Reborn frontend 0.095 - I'm hoping this shouldn't affect anything!)

In PGA Tour Golf for the Mega Drive/Genesis, when you try to create a new player, the game says that there is no room for new players:

https://i.imgur.com/t6XcD1m.png
(Because the UI is odd in this game, this can be seen by pressing C on the main menu, then pressing A on Tournament -> 1 Player -> Human -> New Player)

Additionally, it seems to show a list of completely empty players currently saved and does not let you delete them.

https://i.imgur.com/byQ7GjR.png

Saving during the game does not seem to work either, as although it doesn't bring up any error message, the restore game option is always greyed out.



For reference, here's screenshots of what should appear, using a different emulator:
Creating a new player
https://i.imgur.com/wr0lZ0L.png

Looking at existing players:
https://i.imgur.com/eCvEOiW.png
Re: Mega Drive bugs reports [message #5569 is a reply to message #5498 ] Thu, 21 June 2018 16:46 Go to previous messageGo to next message
Maxturbo  [PM]
Greetings Wink.

My Mednafen version is 1.21.3.

I found a bug in the game Golden Axe 3. If a six button controller is selected in port 2, the 2 player feature is greyed out and disabled.

Then there's this amazing Golden Axe 3 hack by Hinadori JP:

http://www.mediafire.com/file/nfusuvvf5rcs5w9/Golden%20Axe%20III%20RongHe%20Edition%20by%20hinadorijp%20%28Hack%29.zip

(I uploaded it to Mediafire since I had a hard time finding it).

It raises the magic bottles amount up to 255, lets you change characters on the fly by pressing X, make the special attacks of the characters pressing Y and do the alternate Magic specials pressing Z. It also gives access to all areas by default.

(You have to activate these extra features in Options menu (HinadoriJP Mode = ON)).

The problem I found with it, besides the Player 2 six button controller bug, is that X, Y and Z buttons doesn't work.
I tested the game in other emulators like Gens or MAME and these buttons work well.

Regards Wink.

Maxturbo.

[Updated on: Thu, 21 June 2018 19:46]

Re: Mega Drive bugs reports [message #5908 is a reply to message #993 ] Wed, 07 August 2019 13:00 Go to previous messageGo to next message
Speedvicio  [PM]
OutRunners (USA)/(JAP) graphic glith on horizon
Re: Mega Drive bugs reports [message #6016 is a reply to message #993 ] Mon, 16 December 2019 09:23 Go to previous messageGo to next message
Speedvicio  [PM]
Flink (Europe)
tested on Mednafen 1.23.0-UNSTABLE 32 bit
Win xp on asus eeepc 4g

Slowdown and flickering on level with more sprite or parallax (water level for example)
Re: Mega Drive bugs reports [message #6528 is a reply to message #993 ] Tue, 07 September 2021 13:51 Go to previous messageGo to next message
Speedvicio  [PM]
Demons of Asteborg - Corrupted graphic (Do not work)
Re: Mega Drive bugs reports [message #6535 is a reply to message #6528 ] Fri, 24 September 2021 23:36 Go to previous messageGo to next message
doomday45  [PM]
Try edit header (address 0x183). Replace with this
T-12056 -00
Re: Mega Drive bugs reports [message #6537 is a reply to message #6535 ] Sat, 25 September 2021 04:32 Go to previous messageGo to next message
Speedvicio  [PM]
Yes it work, thx!
Re: Mega Drive bugs reports [message #7004 is a reply to message #993 ] Wed, 17 January 2024 04:57 Go to previous message
groslapin  [PM]
Hi, on might & magic 2, characters can be created but not memorized.
Premada characters (Terwin III, Cassandra...) don't appear either in Town Hall.
Some fix possible?

Version: mednafen 1.29.0+dfsg-1+b1 amd64
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