Mednafen 1.21.3 [message #5516] |
Sun, 29 April 2018 10:27 |
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This release fixes a regression introduced in 1.21.0-UNSTABLE that forced the user to manually create ~/.mednafen on UN*X systems if the directory didn't already exist, fixes broken 2xSaI-family scaler support(also a 1.21.0-UNSTABLE regression), and fixes problems with a handful of Sega Saturn games.
ChangeLog
-- 1.21.3: --
April 29, 2018:
SNES: Fixed an off-by-1 bug in the PPU code that would cause writing past the end of the OAM tile list array.
April 24, 2018:
SS: Added "House of the Dead (Japan)" to internal database of games to use the data cache read
bypass kludge with, to fix a game crash on the gun calibration screen.
SS: Added "Virtua Fighter Kids (Java Tea Original)" and "World Series Baseball" to internal database of games to use the data cache read
bypass kludge with, to fix gameplay glitches.
April 22, 2018:
Removed some unnecessary memory allocations in the old settings to argument parsing glue code.
Fixed a crash bug with 2xSaI-family scalers during initialization(regression introduced in 1.21.0-UNSTABLE).
Create the Mednafen base directory(e.g. ~/.mednafen) before opening the lockfile to fix a startup error when the directory does not already exist(regression
introduced in 1.21.0-UNSTABLE).
April 21, 2018:
SS: Added kludge to fix layer offset problem in "Alien Trilogy".
SS: Added "WipEout" to internal database of games to use the data cache read bypass kludge with, to fix a hang that occurred when trying to exit gameplay
back to the main menu.
mednafen-1.21.3.tar.xz
SHA-256: 2e761e8834b098b7f1ab35dccaa6d2be715ee9106cf40af4919f6ca4b99ee3c6
mednafen-1.21.3-win64.zip
SHA-256: 5b6e7b017c0b0741f375d0803f54dcb417d9e4d926864f2b039c694aac10a362
mednafen-1.21.3-win32.zip
SHA-256: 6fc62a7a3cb42a3bef1de9856aa2bf00701e4b64fcdc2b6c76e7135a127840d4
[Updated on: Sun, 29 April 2018 13:47]
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Re: Mednafen 1.21.3 [message #5541 is a reply to message #5516 ] |
Thu, 17 May 2018 17:04 |
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Hi. I have another BUG? to report. I am using 1.21.2, the OSD has become buggy for me on linux since the 0.9.x version I was last using. When using save states, the OSD sometimes pops up randomly "State 0 Loaded" or "State 0 Saved" when no state is being saved or loaded.
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