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SNES(Faust) Bug Reports [message #6488] | Fri, 09 July 2021 14:39 | |||
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Known issues with games as of 1.32.0-UNSTABLE. Games that do not work due to unemulated expansion chips are not currently listed. Dragon Ball Z: Super Butouden 2 - Glitchy background graphics during the horizontal split screen effect in battles. Gdleen - Hangs when trying to start a new game. A later revision of the game does work, however. Cart RAM initialization value issue. Kishin Douji Zenki: Tenchi Meidou - Hangs on black screen at startup. Mecarobot Golf - Bouncy ground. Rayman (Early Prototype) - Corrupted graphics. Possibly dependent on reads from uninitialized RAM. Speedy Gonzales - Hangs upon pressing a switch necessary for completion late in the game. Super Double Dragon - Sometimes hangs on black screen after the airplane takes off at the end of mission 2. Timing issue. [Updated on: Fri, 12 January 2024 21:52] | ||||
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Re: SNES(Faust) Bug Reports [message #6700 is a reply to message #6488 ] | Fri, 29 April 2022 16:37 | |||
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I share discover graphical bugs in Final Fantasy V (Japan) at two moments. When you're going in Desert of Sand (stange whites pixels), and at begin of second world (there aren't transparency and sprites). Thoses bugs doesn't exist with bsnes, and I suppose with real hardware. I send saves and screenshots for each. Save (1) for Desert of Sand (go on the left). Save (2) for begin of second world (take a tent like screen menu game 'img2b'). There are one fight you can win with 3 attacks, but win or lose this fight is not matter. Dialog sequence start (just pass dialogs). Note: I play with supafaust_libretro (fork of snes_faust) but bugs appens with Mednafen 1.29.0 (x64).
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