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Sega Saturn - Shienryu [message #6675] Sat, 19 March 2022 04:39 Go to next message
psakhis  [PM]
Hi,
First of all, thanks for this fantastic emulator.

In game Shienryu in Yoko mode (non tate), i see scaling artifacts, much visible on a background scroll, as well as that the lines are not painted in a synchronized way.

I don't have the hardware to ensure if it is an emulation issue.

Thx.
Re: Sega Saturn - Shienryu [message #6676 is a reply to message #6675 ] Sun, 20 March 2022 13:27 Go to previous messageGo to next message
Yuri Bacon  [PM]
Might be helpful to know what video settings you have, in case the scrolling issues isn't due to that.


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Re: Sega Saturn - Shienryu [message #6677 is a reply to message #6676 ] Mon, 21 March 2022 12:03 Go to previous messageGo to next message
psakhis  [PM]
Hi,
Yes. I have used version 1.29 and tested with few parameters with no exit

ss.correct_aspect 1 or 0
ss.stretch 1 or 0
ss.special none
ss.xres and ss.yres to 640 480
ss.shader none

It's the only game i detected this, all others works fine.

Even occurs on a native resolution 352x480 on a CRT, this is what makes me think something is wrong.

I uploaded a youtube video, starts issue on second 12
https://youtu.be/6Ol2A1q6EiU

Sorry, it's filmed with smartphone on lcd
Re: Sega Saturn - Shienryu [message #6678 is a reply to message #6677 ] Mon, 21 March 2022 13:34 Go to previous messageGo to next message
Administrator  [PM]
It's just how the game is designed, though since it uses an interlaced mode, changing the video.deinterlacer setting will affect how it looks.
Re: Sega Saturn - Shienryu [message #6679 is a reply to message #6678 ] Tue, 22 March 2022 04:21 Go to previous message
psakhis  [PM]
Thanks. I will continue playing with tate mode Wink
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