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Sega Saturn - Shienryu [message #6675] | Sat, 19 March 2022 04:39 | |||
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Hi, First of all, thanks for this fantastic emulator. In game Shienryu in Yoko mode (non tate), i see scaling artifacts, much visible on a background scroll, as well as that the lines are not painted in a synchronized way. I don't have the hardware to ensure if it is an emulation issue. Thx. | ||||
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Re: Sega Saturn - Shienryu [message #6676 is a reply to message #6675 ] | Sun, 20 March 2022 13:27 | |||
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Might be helpful to know what video settings you have, in case the scrolling issues isn't due to that.
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Re: Sega Saturn - Shienryu [message #6677 is a reply to message #6676 ] | Mon, 21 March 2022 12:03 | |||
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Hi, Yes. I have used version 1.29 and tested with few parameters with no exit ss.correct_aspect 1 or 0 ss.stretch 1 or 0 ss.special none ss.xres and ss.yres to 640 480 ss.shader none It's the only game i detected this, all others works fine. Even occurs on a native resolution 352x480 on a CRT, this is what makes me think something is wrong. I uploaded a youtube video, starts issue on second 12 https://youtu.be/6Ol2A1q6EiU Sorry, it's filmed with smartphone on lcd | ||||
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Re: Sega Saturn - Shienryu [message #6678 is a reply to message #6677 ] | Mon, 21 March 2022 13:34 | |||
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It's just how the game is designed, though since it uses an interlaced mode, changing the video.deinterlacer setting will affect how it looks. | ||||
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Re: Sega Saturn - Shienryu [message #6679 is a reply to message #6678 ] | Tue, 22 March 2022 04:21 | |||
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Thanks. I will continue playing with tate mode | ||||
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